Tuesday, 12 April 2022

Editing In Film: Part 2

After filming a movie, the movie still needs changes to make it more aesthetically pleasing, interesting, eye-catching, etc. This is where Editing is introduced. Editing in film is a technical code used by filmmakers to give the film more aesthetically pleasing look to it and to enhance the genre, therefore, attracting more audiences. My teammates and I had been assigned work to do regarding the definition and examples of some editing techniques. So, in this blog, I will be discussing the second portion of my contribution towards this assignment and, since we were all assigned nine techniques in total, this blog will be discussing three of those techniques, and there will be one more blog in the future discussing three techniques, equating to nine techniques discussed.

CGI 

(Computer-Generated Imagery) CGI usually refers to the 3D computer graphics used to create characters, scenes, and other special effects in movies, television, and games. 


A movie in which a young girl who lives at sea and a shark is nearby. The CGI is the shark considering sharks are dangerous to be near. 


An animated movie (Nothing specific, the entire movie is CGI if it’s animated.) 

 

Continuity Editing  

Defined simply, continuity editing is the process of editing together different but related shots to give viewers the experience of a consistent story in both time and space. 


A scene where someone throws a punch at someone and the camera cuts to another angle of the area where the person’s head is thrown in the same direction. 


In one point of the film, a character is holding a beer bottle with the label facing them, as the camera changes angle of the view, the position of the bottle stays the same in the person’s hand. 


A person is working on their computer and uses their mouse to click a button, the person moves the mouse to the left and the cursor follows the direction in which the character leads it with the mouse. 


Discontinuity Editing 

In a discontinuous sequence, the filmmaker will deliberately use an arrangement of shots that seem out of place or confusing relative to a traditional narrative.


Camera is facing a character about to get out of bed to the left of the camera, but as the camera cuts to a more open shot to show the rest of the character’s body, they appear to be exiting the bed to the right. 


The time on someone’s cellphone says 8:30 am and the camera cuts to another angle of the area and the time changes to 7:50. 

Someone walks out the door in a scene and a second person is looking


left at the clock, the camera cuts to the clock and then back to the character who is now looking to the right. 

No comments:

Post a Comment

Creative Critical Reflection